Horror Exp. 01.

Horror Exp. 01.

Undo your mistakes. Hunted by madness.
Ritual Sins.

Systemically implemented visual effects based on well being, location and proximity

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Systemically implemented visual effects based on well being, location and proximity ///


Raycast powered interaction system

Event handshake

manages physics based object interactions

on entity interaction

makes room for

bespoke behaviours

State machine driven gameplay

Player’s actions directly
impact behaviours
and outcomes

Logic is owned by each
entity promoting quick and efficient activation, creation
&
destruction

and lightweight, array inventory system.

Global events system manages
entity relationships and states

Interaction event breakdown